Monday, 19 July 2010

Gnomes (2010)




The characters went through a series of development and experimentation. Initial stages saw the Gnomes as more rag doll characters.




Final stages of development: the characters were now at a completely new, as in hooded suits. Class feedback was very positive on this set of designs and futher refinement was added to Lady Gnome to make the Gnomes feel part of a collectable set:




Each of the characters then went through individual futher refinement to finese shape and proportions and start establishing character poses/traits:




The final trio; Macho, Hero and Lady Gnome


Prop concepts for the film with watercolour test colourings to establish the feel for the film.



Character Expression sheets were worked on thoroughly so each modeller new the exact blends required for the film



Establishing the mood: colour scripts and environment concepts to give the painted world look to the film:


Prop Models:

Character model: Lady Gnome - smooth preview.




Texture Creation: Paint splattered textures were then created in photoshop and added to the models





Final Environment: Lit and rendered (lighting by Adrian Smith)




Final Composites:


Copyright Sarah Verrall (2008-2010)

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