Monday, 19 July 2010

Post Apocalyptic (2008)

Modelling: This was our first project in Maya and was a great chance to experiment whilst getting to grips with the software. My section of the destroyed road mainly came from my head and playing with booleans rather than working from drawings. I am still proud of what I achieved in this first project.

Occlusion Renders: The finished section of my modelling in occlusion.
Animation: This was my first chance to animate in Maya. Our spiders needed to reflect both a robotic nature but also bring some humour to the piece from interaction with the set pieces. It was a great challenge to get to grips with an alien quad walk cycle and make it believable.

The environment textured: Texturing by Yaniv Garber and Daniel Grigsby






Copyright Sarah Verrall (2008-2010)

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