




Occlusion Renders: The finished section of my modelling in occlusion.


Animation: This was my first chance to animate in Maya. Our spiders needed to reflect both a robotic nature but also bring some humour to the piece from interaction with the set pieces. It was a great challenge to get to grips with an alien quad walk cycle and make it believable.

The environment textured: Texturing by Yaniv Garber and Daniel Grigsby


Copyright Sarah Verrall (2008-2010)

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